In our previous article and video, I introduced you to our upcoming testing methodology for evaluating graphics cards based not only frame rates but on frame smoothness and the efficiency of those frame rates. I showed off some of the new hardware we are using for this process and detailed how direct capture of graphics card output allows us to find interesting frame and animation anomalies using some Photoshop still frames. Today we are taking that a step further and looking at a couple of captured videos that demonstrate a stutter and walking you through, frame by frame, how we can detect, visualize and even start to measure them."
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