"For today's GPUs? We'll need to keep watching and see how software evolves. Bulldozer was a clever architecture, too. Software didn't evolve in the way that AMD expected, making the redundancies they eliminated not as redundant as they expected. Unlike Bulldozer, asynchronous compute is being adopted, both on the PC and on the consoles. Again, we'll need to see statements from AMD, NVIDIA, and Futuremark before we can predict how current hardware will perform in future software, though."
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