I already wrote an extensive preview of the tool and how it works during the announcement. I think it’s likely that many of you overlooked it with the noise from a new GPU, so I’m going to reproduce some of it here, with additions and updates. Everyone that attempts to understand the data we will be presenting in this story and all VR-based tests going forward should have a baseline understanding of the complexity of measuring VR games. Previous tools don’t tell the whole story, and even the part they do tell is often incomplete.
Any major computer upgrade generally requires a full software reinstall too. No so if you heed the advice in the guide to Upgrading a Motherboard without Reinstalling. PCSTATS Tips