In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!
Business software left the office and moved into the home long ago. If you've ever lost the password to Word, ZIP or PDF file in misguided attempt to protect data from prying eyes, this guide to Decrypting Document and File Passwords is a life saver. PCSTATS Tips