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"Programable Shaders are first and foremost the main concern, as it is the future of 3D Graphics hardware and OpenGL currently does not have support for it directly without the use of extensions from ATI and NVIDIA. With this in mind, OpenGL has to step up to the plate and update with this in mind, but with this comes a chance to simplify the API, as programmability also brings with it less fixed function support built into the API itself. A hardware independent shading language, a higher level one with more flexibility is one of OpenGL's most likely future paths."
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