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Interview with Futuremark |
Sun, September 21 2003 | 3:08PM | PermaLink |
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There has been a lot of controversial discussions around 3DMark03, but I would like you to keep one thing in mind.
3DMark03 was developed in cooperation with all the major PC hardware manufacturers, just like 3DMark2001. That enabled
us to create a product that was ahead of its time. We understand that many people did not believe the performance
figures when 3DMark03 was published back in February. Only now we are beginning to see DX9 games emerge and what do you
know, their performance readings seem to correlate well with what 3DMark03 showed you already in February :-).
/Quote off
Besides this, we have checked the IQ of Detonator 51.75. And we found new "optimizations": Texture stages 1-7 on all D3D
games don´t get a trilinear filter, only a pseudo-trilinear (bilinear/trilinear mix). Under Unreal Tournament 2003,
texture stages 1-7 are only pure bilinear filtered. Plus, texture stages 1-7 don´t show any anisotropc filtering above
2x on all D3D games. All this in the driver´s application mode!
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FULL STORY @
Archived from 3DCENTER
http://www.3dcenter.org/artikel/2003/09-20_english.php
CURRENT Benchmarks News on PCSTATS
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