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Texture Filtering quality of nVIDIA and ATi Cards |
| Mon, July 21 2003 | 10:50AM | PermaLink |
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Hmm, HardOCP has a blurb on the Texture Filtering quality of nVIDIA and ATi
cards in UT2003... It's interesting...
We suggest you not be swayed by what "firstcoloredmip 1" is showing
you. People don't play the game with the mipmap levels highlighted, and that
should not be how you judge the quality of the image produced either. It does
seem quite obvious to us that NVIDIA is going about the Trilinear and Anisotropic
Filtering quite different in this game than what we were familiar with in the
past and quite differently from ATI. NVIDIA has seemingly found a way to do
less work doing Trilinear Filtering than ATI while producing an IQ that easily
comparable with ATI's.
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