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Samsung 173MW |
| Thu, March 18 2004 | 3:00PM | PermaLink |
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"Gaming was a bit more of a mixed bag. Some games supported wide screen
resolutions out of the box, notably UT2k4, Wolfenstein Enemy Territory, the
Far Cry Demo and Max Payne 2 while others had no support for Wide Screen
resolutions whatsoever including Sim City 4 and Need for Speed Underground.
(Need for Speed Underground was limited to 1024x768 as its maximum
resolution). Other games took more work to get working including Halo, Quake
3 and Call of Duty. The wide screen resolution of 1280x768 was not listed in
the resolution menu so one has to be familiar with the console commands to
do a custom height and width so widescreen support is not exactly user
friendly. Ultimately it seems to be a developer specific thing as Enemy
Territory is also a Q3 engine based game like Quake 3 and Call of Duty yet
it was the only one of the three that supported wide screen resolutions
without archaic commands."
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