Futuremark Corporation today announced 3DMark05, the world's most
demanding
graphics application for PCs. 3DMark05 is the fifth generation of
the
product line, which boasts a distribution of over 50 million
copies.
3DMark05 sets the standard for accurate and objective measurement
of
graphics performance of DirectX 9 in running next generation of
3D
games.
3DMark05 enables objective cross-platform performance comparisons
and
incorporates many groundbreaking new features and technologies.
The
all-new engine and tests were developed within Futuremark's
Benchmark
Development Program whose members include: 3DLabs, AMD, ATI,
Dell,
Gateway, Imagination Technologies (PowerVR), Innovision,
Intel,
Microsoft, NVIDIA, S3, and XGI.
3DMark05 is designed to measure the performance of a Windows-based PC
in
running as advanced technology of DirectX 9 graphics as possible.
Next
generation of games will deploy technologies and levels of
workloads found in
3DMark05. Consumers, who are purchasing PC
technology, can use 3DMark05 today
to assess how good their investment
will be with the more advanced games of
2005 and 2006. Futuremark
further helps consumers with an Online
ResultBrowser service which
provides users with real-time comparisons and
scoring from over 10
million real-world benchmark results.
3DMark05 is the world's most advanced benchmark in its class and
features
the latest DirectX 9.0c shader models; 2.0, 2.a, 2.b and 3.0.
The all-new
engine utilizes the latest DirectX 9 effects and offers
never before seen
fidelity and realism in real-time 3D graphics. With
an average of over one
million rendered polygons per screen, and peak
levels of up to over two
million polygons per screen, 3DMark05 is by
far the most demanding graphics
benchmark ever created.
"Alienware chose to become a 3DMark sponsor for a second time to
help
Futuremark continue their great work in the industry. 3DMark has
set
the standard by virtue of its leading-edge technology
and
next-generation game workloads", said Frank Azor, Senior Vice
President
at Alienware Worldwide Product Group. "Alienware has found 3DMark
to be
one of the best applications available to demonstrate the
capabilities
of Alienware's high-performance systems and an ideal way to
reaffirm to
customers the value of their purchase."
"3DMark05 stresses our hardware beyond the means of current games,"
said
Andy Thompson, Director, Advanced Technology Marketing, ATI
Technologies Inc.
"By using 3DMark05 as a performance analysis tool we
have already found ways
to make improvements in our current and future
products that will make games
run even better. When 3DMark03 was
introduced it gave gamers an indication of
how the available graphics
hardware would perform on future games and we
expect the same from
3DMark05. We stand by our commitment to allow 3DMark05
tests to run
unaltered by application specific optimizations so that
customers can
rely on the benchmark results on ATI hardware as a true
indication of
future game performance."
"Futuremark has once again raised the visual bar with this latest
version
of 3DMark," said Dan Vivoli, Executive Vice President of
Marketing at NVIDIA.
"With support for DirectX Shader Model 3.0 and
other innovative new features,
3DMark05 is one of the most graphically
advanced benchmarks in the
industry."
"With 3DMark having such a big weight in the industry, we feel
tremendous
responsibility for the ultimate end-user of our products: PC
technology
consumers. I am happy to say that 3DMark05 proudly continues
the tradition of
the 3DMark product line by being an objective and
relevant benchmark", said
Tero Sarkkinen, Executive VP of Sales and
Marketing at Futuremark
Corporation. "3DMark05 is essential for any
serious gamer because it enables
gauging how 'future proof' their
investment in a new graphics card or a PC
is."
New Features in 3DMark05 include:
- Full support for Microsoft DirectX 9.0c;
- Supporting the latest pixel-
and vertex shader models (2.0, 2.a, 2.b
and 3.0)
- Three new game tests,
all requiring hardware for DirectX 9.0 with
support for pixel shader 2.0 or
higher;
- Two CPU tests, the other one presenting a multithreaded
AI
implementation, especially suitable for virtual or
physical
multiprocessor systems;
- New feature and batch size tests;
-
New and improved image, filtering and anti-aliasing quality tools;
- New
graph tool for in-depth performance analysis
- The ultimate showcase of
Windows-based real-time 3D graphics:
Dazzling demo with original
soundtrack.
New engine:
- Dynamically builds shaders for each material in High-Level
Shader
Language (HLSL) format
- Shaders are runtime compiled to best fit
the installed hardware;
- Uses exclusively shader model 2.0 and 3.0 for all
vertex and pixel
processing;
- Renders real-time light scattering for
atmospherical effects;
- Uses improved Perspective Shadow Maps (PSM) with
Depth Stencil Texture
(DST) and hardware accelerated Percentage Closest
Filtering (PCF) if
supported.
New and improved tools to assist reviewers and test labs:
Image quality inspection tool:
- Ability to export frame by frame using
different options and settings;
- Pre-rendered Reference Rasterizer image
database for comparison;
Texture filtering and anti-aliasing quality
inspection tool:
- Anti-Aliasing;
- Bilinear/Trilinear/Anisotropic
filtering;
Graphs of runtime statistics:
- Frame rate;
- Frame
duration;
- Polygon count;
- Vertex count;
- State change count;
-
Drawing batch count;
System Info utility, which provides an in-depth analysis
of the status
and features of the system's components;
Extended Online
ResultBrowser for Pro users:
- MultiComparison;
- Dynamic compare
URLs;
- 18 filters for search and comparison.
Pricing and Availability
3DMark05 is available immediately for consumers from
http://www.futuremark.com/products/3dmark05/
for $19.95 (download) or
$29.95 (CD-ROM) and for business use for $250.00
(CD-ROM) or $240.00
(download). There is also a limited functionality
evaluation version
available for free at
http://www.futuremark.com/download/?3dmark05.shtml.
From around the web, publications are posting their own views on the latest
in 3DMark's benchmarks. Catch the 3DM05 coverage here....
Bit-Tech 3DMark05 review, Futuremark's 3DMark05 - An Introduction @ HEXUS.net, 3DMark05: The Future of Computer Games in Numbers, Accelenation.com does 3DMark2005, Bjorn Endre has sat down and worked with Futuremark's 3DMark05, 3DMark05 Preview - DX9 Performance Benchmark, and DH preview of 3DMark05. Phew! That's quite a lot of 3DM05 coverage!