|
It's the handling that's the kicker. As the speeds increase, corners that
you once eased your way around start posing problems, and the bumps,
twists and sinuous downhill sections magnify in challenge. As with the
best Ridge Racers - Type 4 and the PSP version - the handling doesn't
even attempt to be realistic: you just get 'standard' drift cars that
seem on rails and coast smoothly around bends, 'mild' drift cars that
have more of a tendency to lateral movement, and 'dynamic' drift cars
where, frankly, all bets are off. Why choose the latter?
|