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Beginners Guide: How To Install / Remove an Intel Socket LGA2011 CPU

Inside the Valve offices in Seattle  - PCstats.com Inside the Valve offices in Seattle
Mon, December 12 2005 | 3:27PM | PermaLink Feedback?
“Doing the math, you’ll realize that if Valve has a goal of a 30 FPS mark on their game, and they decide that 20 frames are necessary to get the correct amount of motion blur, that would require a total of 600 frames being rendered for each second of game play! Now you no doubt can see why implementing this feature in the Source engine would simply be a joke in its current form with current hardware.”
FULL STORY @ Archived from PCPER
http://www.pcper.com/article.php?aid=190
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