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All in all the game is an exceptional and superb title, which breaks the bonds and the mould of previous titles, allowing for more flexible missions, which don't force you to hide bodies, spare lives or dodge glances so severely anymore. The upshot of all of this is a title that is immensely more enjoyable than most of the other ones on the market, and while some missions have immediate failure conditions, they are for simple things which can be easily avoided, and usually come with a few chances. Thus, a single mid-mission screw-up no longer results in a re-start but rather a re-think.
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