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Two Worlds (PC) review |
| Fri, October 12 2007 | 6:04PM | PermaLink |
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"Combat is not only challenging to the point of frustration; it's also mindless. There are no active defensive moves, and no skill involved in wielding a weapon. Since you're always inevitable swarmed by enemies, you're left to click the left mouse button until death or victory. Targeting is never accurate, even with a melee weapon, but it doesn't appear to be typical roll-if-the-dice hitpoint depletion either. The lack of consistency had me stepping away from the game after a few attempts at attacking the same bandit encampment, and I nearly lost a keyboard in anger. To make matters worse, the AI has two settings, one for melee enemies - swarm and swing - and one for archers - shoot and run. You'll spend more time chasing cowardly archers across long distances than actually swinging an axe."
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