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London Tech Q&A + Exclusive Screenshots |
| Wed, September 26 2007 | 11:07AM | PermaLink |
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Thompson: Our DX10 engine has several effects. We have interactive, volumetric smoke which uses the render to volume feature in DX10. We have rain that factors in the direction of the eye and the light direction to read from a texture array. We have a few forms of motion blur. We have soft particles – which helps remove that hard edge that many particle systems display when penetrating the background. We have a better method for computing shadows. We use the improved normal map compression method in the DX10 target as well."
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