 |
Josh Drescher, producer for Warhammer Online |
| Sun, May 11 2008 | 12:03PM | PermaLink |
Feedback? |
|
think that in other genres, yes. Luckily, as an MMO we’re largely insulated from all that because of our model. It’s impossible for a player to pirate our game and, even if they did, then it’d be them alone in their basement. For our game to make sense you need thousands of players all playing together on a massive architecture.
|
 |
FULL STORY @
Archived from WARHAMMER
http://www.bit-tech.net/gaming/2008/05/09/warhammer-online-interview-josh-drescher/1
CURRENT Games News on PCSTATS
|
|
|
|
 |