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Tomb Raider: Underworld |
| Mon, December 01 2008 | 3:33PM | PermaLink |
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Crystal Dynamics has always seemed to have had issues with the camera in Tomb Raider and these problems are similar to the complaints we raised about both previous games, but much worse. It’s a shame. We could have tolerated a few camera issues and awkward jumps, but there are so many that it really starts to detract from the enjoyment factor after a while. Not enough to kill the game, true – but enough to thrash it to within an inch of its life.
Still an essential game for platformer fans, or those who just want to check in with Lara and see if she really has evolved from waterballoon saleswoman to something you can actually have on-screen in front of your girlfriend, Underworld is an ultimately worthwhile frustration despite the issues – but that doesn’t absolve them. The game is playable, but sometimes you’ll think it isn’t.
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