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Call of Duty: World at War |
| Mon, November 17 2008 | 1:38AM | PermaLink |
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World at War isn’t a bad game, it just isn’t a very remarkable one despite bearing the Call of Duty moniker. Again, World at War has fallen victim to the Treyarch curse, but it’s also got the double whammy of being set in the Pacific theatre. Decent co-op and multiplayer are blessings, but they can’t counteract the curses completely.
This is a game that’ll appeal to teenage fanboys a lot too – that’s what the quote-unquote adult material is there for, right? That’s why there’s a zombie Nazi mode too. These aren’t bad things and we don’t hate them, we just can’t bring ourselves to love them either and World at War certainly isn’t going to hold our attention enough to get a second playthrough. There are far better games on the horizon, some of which also have zombies, and Treyarch has left us only with the feeling that we’ve seen this done a hundred times before – and done better.
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FULL STORY @
Archived from BIT-TECH
http://www.bit-tech.net/gaming/2008/11/15/call-of-duty-world-at-war/1
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