 |
Looking at the Silverstone FT01, we see a real missed opportunity to deliver wha |
| Fri, November 14 2008 | 4:00PM | PermaLink |
Feedback? |
|
There’s a demand for linear, story-led RPGs too. The problem with the open-world RPG approach that BioWare has been toying with is that you can’t really tell as dense or as good a story as you have to spread the content very thinly if you have a large world.
Most of the time you have this feeling, or at least I do when I play these games, that there’s not enough diversity in the environments. We can use our game to explore all manner of different areas, cultures, quests, side-stories and that’s something you can’t do as well if you have just one big, giant sandbox because the game starts to look like a patchwork or have huge areas of emptiness. I had this with Fallout 3, for example. I liked it and I was very excited about it but I was sometimes wandering around going ‘Hello? Is anyone there?’ and the next quest-giver was miles and miles away. It was a lot of grind and meaningless combat to get over to there a lot of the time.
|
 |
FULL STORY @
Archived from BIT-TECH
http://www.bit-tech.net/bits/2008/10/19/drakensang-interivew-from-fable-to-fallout/1
CURRENT Editorial News on PCSTATS
|
|
|
|
 |