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IDF kicks off |
| Tue, August 19 2008 | 5:51PM | PermaLink |
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"The distribution engine as it is called is responsible for reading
the information passed from the game or application to DirectX before it
gets to the NVIDIA or AMD drivers. There the engine breaks up the various
blocks of information into "tasks" - a task is a specific job that HYDRA
defines that can be passed to any of the 2-4 GPUs in the system. A task
might be something like a specific lighting effect, a post processing run, a
specific model being drawn, etc. The company founders on hand at the
meeting were a little vague about the algorithms that decide how, and what
parts, of the DirectX data are going to be defined as "tasks" - it is
obvious that this is part of the magic that gives HYDRA its power; it is
with these task definitions that the hardware logic can efficiently
distribute the work load across many GPUs."
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