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Spore: Galactic Adventures Preview |
| Mon, February 23 2009 | 4:03PM | PermaLink |
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The real issue that’s facing Spore now isn’t really a matter of how advanced the adventure editor is, or how many quests players create and how complicated they are. A fleet of BioWare designers could get addicted to Spore Galactic Adventures and create enough branching and stunningly deep quests to fill Baldur’s Gate 2 twice over and it still wouldn’t change anything.
The real question is; are gamers, most of whom have shelved Spore by now, going to be enticed back to the game? Are player-created adventures seeded into your own personal universe enough to make you buy an expansion pack and give Spore a second chance?
Personally, we’re not entirely sure just yet. The idea of the adventure editor is certainly a strong one and in previewing it we’ve seen some really clever little things get put together using it, but is it worth paying more just to get at that small section of expanded gameplay in the Space-game?
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FULL STORY @
Archived from BIT-TECH
http://www.bit-tech.net/gaming/pc/2009/01/25/spore-galactic-adventures-preview/1
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