In some ways we suspect that Battleforge may be a little bit ahead of its time. One undeniable thing about hardcore PC gaming is that singleplayer is getting a less attractive option to many players, with online and co-op play rapidly replacing it. PC piracy is also forcing developers to find new ways to authenticate their system without all that unpopular DRM. It’s also forcing publishers to look at new ways to finance the games.
All those things, Battleforge does through its online-only gameplay and a well designed, secure player client. The issue though is that the market may not be totally ready for the sudden move because, although games are starting to head down that road, they really aren’t doing it en masse quite yet. There are still a lot more singleplayer games than MMOs, for example.