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CEO Jen-Hsun Huang |
| Wed, December 01 2010 | 12:01PM | PermaLink |
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"In this real-time rendered demo there are 1.3 billion polygons being shaded each second and it has about a 500x increase in typical gaming geometry levels thanks to the PolyMorph / tessellation engine in the Fermi GPUs. Tomasi said that each second of the demo consisted of about 80GB of data, quite a bit higher than the top speed limits of current PCI Express implementations; creating that much detail on the CPU would be nearly impossible to work with."
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05 / 25 / 2013 | 1:24PM
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