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Mid-Range NVIDIA GPU Battle: GTX 460 vs. GTX 470 - Mid-Range NVIDIA GPU Battle: GTX 460 vs. GTX 470
Sun, December 05 2010 | 9:02AM | PermaLink Feedback?
Today at HotHardware, we're looking at a trio of mid-range video cards designed to give enthusiasts the best bang for their buck. These factory overclocked GeForce GTX 400-series graphics cards are from Gigabyte, MSI, and Zotac. Each one has taken the original reference design from NVIDIA, and gone a step further. In addition to higher GPU speeds set by the manufacturer, they provide unique features such as improved cooling solutions, customized PCB layouts, and higher memory capacity. Read on to find out how well they perform, and if one of them has what it takes to be your next upgrade...
Original URL, circa 2010:

Nvidia's GTX-480 (Fermi, GF100) - Nvidia's GTX-480 (Fermi, GF100)
Wed, March 31 2010 | 1:17PM | PermaLink Feedback?
We've all been waiting for Fermi for so long that when it finally came through the door, it was almost like a dream. With a newly redesigned core and 3.2 Billion transistors and 512 CUDA cores (480 exposed), the GTX-480 is one cutting edge powerful GPU you won't want to miss. The addition of DirectX capabilities and a GPU that can churn through Tessellation like no other. Nvidia upped the ante with Nvidia Surround and Nvidia 3D Surround, and now you can span a game or application across 3 screens. Nvidia's 3D vision has always been one of our favorite gaming methods and now you can game in 3D on three monitors. The 3D Surround (and regular Surround) will require 2 Nvidia GTX-2xx or GTX-4xx GPU's but with the GPU power required to span across three full sized monitors, we would highly recommend GF100 (Fermi) class GPU's. Did Nvidia stop at adding DirectX 11 and enough hardware to make Tessellation more feasible? No, Nvidia redesigned the cache setup, tossed some heat pipes on the GTX-480, and added C++ support for CUDA. The list of improvements to GF100 goes on and on.
Nvidia took what they learned from the G90/G92 cores and applied it to GT200. Then they took what they learned from both G90 and GT200 and asked game developers what they needed, and they thoughtfully checked with the scientific community to see what those folks needed. Then they cracked out the magic 8 ball and peered into the future and made some heavy bets on the direction that GPU computing should take. In that peek into the future they saw Tessellation, computer generated film quality gaming, extreme AA/AF setting that go up to 32x then on the 7th day they decided to toss GDDR5 on GTX-480 with a 384 bit memory buss.
Original URL, circa 2010:

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