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OCZ Platinum DDR3-1600 4GB Low Voltage Dual Channel Memory - OCZ Platinum DDR3-1600 4GB Low Voltage Dual Channel Memory
Thu, March 25 2010 | 4:52PM | PermaLink Feedback?
“Keep in mind that though most of us in the PC Hardware website realm generally fall in or near what I call the “extreme enthusiast”, more interested in overclocking, high-end gaming, or just owning powerful rigs…pretty much what you would have considered “an enthusiast” just a few years ago. But the term “enthusiast” has changed, encompassing a large number of new “enthusiasts”…the HTPC crowd, and those with high-end workstations. So rather than purchasing the upper end memory which will generally be purchased by the extreme enthusiast or o verclocker, it is more likely that the buyer will get DDR3-1600 or DDR3-1333 memory. Today I will be looking at OCZ’s Platinum DDR3-1600 Low Voltage Dual Channel 4GB Memory Kit. It sports some tight timings of 7-7-7, and meets Intel’s requirement of doing its thing at a max of 1.65 volts. An has those beautiful platinum-plated OCZ Platinum heatspreaders. Will it live up to the expectations we have for OCZ memory? Read on to see!"

NVIDIA GeForce GTX 580 - Is it Any Good? - NVIDIA GeForce GTX 580 - Is it Any Good?
Tue, November 09 2010 | 2:52PM | PermaLink Feedback?
It's pretty evident that the strongest GeForce up to now, GTX480, isn't too successful of a product. Yes, NVIDIA made the fastest single-GPU product, but the price of that feat was considerable. Firstly, the card was utterly late, since expectations had grown considerably in the six months that preceded what would be the final release of Fermi. Performance demonstrated by GTX480 was excellent, although somewhat lower than expected, since all the hype around the card caused everyone to expect a perfect card. Since the American company was struggling with the 40 nm lithography at the time, the fact that they had designed the most complex graphics chip ever, with three billion transistors, was hardly a helpful one.
Simply put, a few major problems surfaced. First of all, the low starting yield, i.e. a low percentage of fully functional chips per wafer automatically launched the price into the heavens. Consumption was another problem, surpassing even the limits imposed by NVIDIA. High consumption also means high levels of heat. NVIDIA did manage to conceal this fact considerably, though, by installing a referent cooler with such mass, number of heatpipes and fan size, that it would make even certain hair dryers shy away…
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