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PhysX Performance Tests |
| Sat, January 09 2010 | 9:01AM | PermaLink |
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At the conclusion of our tests we can easily see a progression of how PhysX has been implemented in different games and how those implementations can vary dramatically not only in effects but in required hardware. Some games worked best when more horsepower was available while others actually did better when hardware was clearly dedicated to a certain purpose.
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