combining DirectX8 support with completely new graphics, it continues to provide
good overall system benchmarks. 3DMark2001SE has been created in cooperation
with the major 3D accelerator and processor manufacturers to provide a reliable
set of diagnostic tools. The suite demonstrates 3D gaming performance by using
real-world gaming technology to test a system's true performance abilities.
Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3
and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics.
numbers denote better performance.
|3DMark2001 Benchmark Results with AA|
|MSI FX5700 Ultra-TD128 2x AA
|MSI FX5700 Ultra-TD128 QC AA
|MSI FX5700 Ultra-TD128 4x AA
|MSI FX5700 Ultra-TD128 6x AA
|MSI FX5700 Ultra-TD128 8x AA
AA enabled the MSI FX5700 Ultra-TD128 scores very well. 2x-4x AA should yield
decent framerates in most games, but anything higher and the card runs out of
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
The Threat you should have decent framerates if you use either 2x or QC AA.
|Unreal Tournament 2003
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
Like 3DMark2001 and X2 suggest, gaming with 2x-4x AA in
UT2003 is possible.