By combining DirectX8 support with completely new
graphics, it continues to provide good overall system benchmarks. 3DMark2001SE
has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming
technology to test a system's true performance abilities. Tests
include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3 and
Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics.
Higher numbers denote better performance.
scores stay about the same, which is not surprising considering the CPU is
running about the same speed. With the Pentium4 system we see a nice score increase
due to overclocking.
A completely rewritten 3D engine based on DirectX8
encompasses many visual effects such as volumetric Nebulae (gas clouds) that
have a real impact in the game (you can hide in them), many new engine, shield,
weapon and explosion effects. Objects cast real dynamic 3D shadows! Dynamic DP3
bump mapping allows a previously unseen level of detail.
The Threat we see that the game acts very much like 3DMark2001. At stock
speeds and overclocked, the Athlon64 system does not gain much because CPU is
running approximately the same speed. On the Penitum4 system we see quite a nice
performance boost, due in part with the higher overall bandwidth and higher CPU speed.