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X2: The Threat - Game Review
X2: The Threat - Game Review  - PCSTATS
X2: The Threat is a space-simulation that mixes fairly typical story driven missions with an extremely detailed and complex economic system, achieving a sort of pseudo-RPG effect.
Filed under: Games Published:  Author: 
External Mfg. Website: Egosoft Jan 14 2004   M. Dowler  
Home > Reviews > Games > Egosoft X2: The Threat

Intro to the game, objectives

All of this is governed from the cockpit of your primary craft through a series of hot keys and menus that become intuitive fairly quickly. Extensive auto pilot functions leave you free to manage your empire if you wish, or you can choose to do everything (including docking) manually.

X2 is not what you'd call a unique design. It's more of an evolutionary step in a long line of space trading games stretching back to ELITE, released back in 1984 for the Commodore 64 and the BBC Micro. At the time it was revolutionary, combining fully 3D wireframe graphics with a sprawling universe, lots of ships and an entertaining trading model.

Versions followed for the Amiga, PC and even the original Nintendo console. Elite spawned two sequels for the PC, Frontier: Elite II and Frontier: First Encounters , neither of which had much success.

Origin's Privateer series and Microsoft's Freelancer attempted to capture the flavour of the original while adding state-of the art graphics, as did the predecessor to X2, X: Beyond the Frontier . In addition to these, a whole host of independently developed 'elite-like' games can be found on the net, showing the enthusiasm that the original and its descendants evoke.

Now how does it play? We'll start with the good stuff because there is rather a lot of it… fortunately for space trading game fans, the mercantile aspect of X2: The Threat is done very, very well.

Egosoft has mixed in a number of delicious ingredients to make an extremely satisfying whole; call it 'Spaceship Tycoon' but with guns. Let's look at the positives:

Number one, you can own as many ships as you can afford. Want a fleet of freighters? You can do it. Want a battle fleet with a fighter carrier 'Battlestar Galactus' style? You can do it. The 6 races in the game combine to make almost 70 separate ship varieties available, everything from scouts to carriers to mammoth transports that can move space stations and asteroids.

While your game persona only pilots one ship at a time, you control the other ships in your fleet via a navigational control menu which allows you to set destinations and waypoints for each ship. Interestingly (and this gives a good example of the 'sci-fi realism' flavour of the game) the ability to control your ships remotely can only be achieved by purchasing software upgrades for each ship.

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Contents of Article: Egosoft X2: The Threat
 Pg 1.  X2: The Threat - Game Review
 Pg 2.  — Intro to the game, objectives
 Pg 3.  Trading and Combat
 Pg 4.  Summing up the better points of X2
 Pg 5.  Minor Issues with the Fun Factor
 Pg 6.  System Requirements and Performance
 Pg 7.  Conclusions and Hints

 
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