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MSI StarForce 822 GeForce3 Review

MSI StarForce 822 GeForce3 Review - PCSTATS
Abstract: The first thing I thought was "Damn, this card looks sweet!" Of course the Starforce 822 boasts the mighty nVidia GeForce 3 GPU, which in itself is enough to leave me in awe.
 85% Rating:   
Filed under: Video Cards Published:  Author: 
External Mfg. Website: MSI Jun 12 2001   Colin Sun  
Home > Reviews > Video Cards > MSI StarForce 822

Lightspeed Memory

Lightspeed Memory is nVidia's answer to a memory bandwidth problem they've been having. It's no secret that the GeForce 2, while being a very fast chip was severely limited by slow memory. The first part of the LightSpeed Architecture is the Crossbar Memory Controller. This is a very basic overview on what it is. Since older GeForce based cards have a 256 bit (128 bit DDR) based memory subsystem, let's say an object being rendered is 128 bits in size, it would be a big waste of bandwidth to only use 128 bits of that 256 bit (128 bit DDR) controller. We'd only be utilizing 50% of the available bandwidth, thus wasting the other 50%. With the new Crossbar Memory Controller, the total available 256 bit data pathway has been broken down to 4 64-bit "chunks" and in this case if we were only using 128 bits of the available 256 only 128 bits of data would be sent to the GPU. Crossbar technology allows for much more efficient data transfers.

Z-Occlusion Culling

The next thing special thing about LightSpeed Memory is that it implements a special form of compression on the Z level called "Lossless Z Compression". This is a form of hardware compression/decompression that takes place in the memory sub system and can compress the data sent to it by a multiple of 4, thus freeing up even more memory bandwidth with no loss of picture quality! The next big thing integrated into LightSpeed is Z-Occlusion Culling. 

What's that you ask? Simple, what you see is all that is rendered. What Z-Occlusion Culling does is the GPU try's to "see" what is going to be rendered in a given scene and what won't. If it's determined that an object is not going to be seen, it's not going to be rendered. LightSpeed Memory is much more efficient then older memory subsystems. It could be said that nVidia was emulating ATI, since this technology is quite similar to ATI's HyperZ.

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Contents of Article: MSI StarForce 822
 Pg 1.  MSI StarForce 822 GeForce3 Review
 Pg 2.  Technology of the GeForce 3
 Pg 3.  — Lightspeed Memory
 Pg 4.  Anti-Alaising
 Pg 5.  MSI Star Force 822 Specs
 Pg 6.  Overclocking the MSI Starforce 822
 Pg 7.  3DMark 2001 Benchmarks
 Pg 8.  Vulpine GLMark Adv. Benchmarks
 Pg 9.  AquaMark Benchmarks
 Pg 10.  Quake III Arena HQ Benchmarks
 Pg 11.  Quake III Arena MAX Benchmarks
 Pg 12.  Quake III Arena HQ (AA) Benchmarks
 Pg 13.  Quake III Arena MAX (AA) Benchmarks
 Pg 14.  Conclusions on the MS-822

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   12 / 16 / 2017 | 5:46PM
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