3DMark2001 is the latest installment in the 3DMark
series by MadOnion. By combining DirectX8 support with completely new graphics,
it continues to provide good overall system benchmarks. 3DMark2001 has been
created in cooperation with the major 3D accelerator and processor manufacturers
to provide a reliable set of diagnostic tools. The suite demonstrates 3D gaming
performance by using real-world gaming technology to test a system's true
performance abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and
Point Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics. Higher 3DMark scores denote better performance.
3DMark 2001 Benchmark Results |
|
FSB |
3DMarks |
Ranking |
1. |
133 MHz |
8205 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
8611 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
With the KT266A being the most powerfull AMD chipset at the moment, those
stock numbers are very, very respectable indeed.
Serious Sam: The First Encounter |
Source: CroTeam
|
|
Serious Sam is a game that uses OpenGL and is a
little more advanced than the now retired Quake III Arena. Croteam have also
recently announced that Serious Sam, the 2nd Encounter is ready for production,
so there is still life to this game as a benchmark, whereas QIII is surplanted
by RTCW . Higher
numbers denote faster frames per second (FPS), and hence, better
performance.
Serious Sam (640x480 Normal suburbs) Benchmark Results |
|
FSB |
(FPS) |
Ranking |
1. |
133 MHz |
137.9 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
151.3 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
Serious Sam (640x480 Normal dunes) Benchmark Results |
|
FSB |
(FPS) |
Ranking |
1. |
133 MHz |
170.3 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
184.5 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
Serious Sam (1024x768 Quality Suburbs) Benchmark
Results |
|
FSB |
(FPS) |
Ranking |
1. |
133 MHz |
110.3 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
113 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
Serious Sam (1024x768 Quality dunes)
Benchmark Results |
|
FSB |
(FPS) |
Ranking |
1. |
133 MHz |
145.3 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
151.7 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
At the lower resolutions,
we can see the difference in terms of power between the two settings, however
once the resolution is cranked up, the videocard (GF3 Ti500) is starting to limit the
frame rates. Still, there is a nice speed boost when upping the
FSB!
Return to Castle Wolfenstein is a relatively new
game benchmark. However, RTCW takes up where Quake III left off and continues to
form the basis of the first person shooter system stressing that QIII has become
a hallmark for. Based upon the Quake III engine, RTCS is obviously going to be
quite taxing on even a top end system. Higher numbers denote faster frames per second (FPS), and
hence, better performance.
RTCW (640x480 atdemo6) Benchmark Results |
|
FSB |
(FPS) |
Ranking |
1. |
133 MHz |
55.1 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
59.5 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
RTCW (640x480 atdemo8) Benchmark Results |
|
Processor |
(FPS) |
Ranking |
1. |
133 MHz |
150.5 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
162.1 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
RTCW (1024x768 atdemo6) Benchmark Results
|
|
Processor |
(FPS) |
Ranking |
1. |
133 MHz |
51.9 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
55.8 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
RTCW (1024x768 atdemo8) Benchmark
Results |
|
Processor |
(FPS) |
Ranking |
1. |
133 MHz |
150 |
![](https://www.frostytech.com/articleimages/grnbar.gif) |
2. |
143 MHz |
160.8 |
![](https://www.frostytech.com/articleimages/blubar.gif) |
Return to
Castle Wolfenstein is very hardware dependant, any game based on
the Quake III engine would be and the 7KT266A scales very well here. Also, increasing
the FSB thus increasing the memory bandwidth helps out quite a bit as
you can see from the numbers.