By 
combining DirectX8 support with completely new graphics, it continues to provide 
good overall system benchmarks. 3DMark2001SE has been created in cooperation 
with the major 3D accelerator and processor manufacturers to provide a reliable 
set of diagnostic tools. The suite demonstrates 3D gaming performance by using 
real-world gaming technology to test a system's true performance abilities. 
Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3 
and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and 
Texture Compression and two game tests using Ipion real-time physics. 
Higher 
numbers denote better performance. 
Anisotropic 
filtering, or AF, is a technique used to supplement traditional bi-linear or 
tri-linear filtering (the process of blending the colours of adjacent pixels in 
a textured 3D image so that said image does not appear 'blocky' when viewed 
close up) on slanted 3D surfaces. Since Bilinear and trilinear filtering use 
even patterns to sample colours, the effect they produce can be unconvincing and 
blurry on textured surfaces that are tilted in one direction or another, since 
they are not 'square' to the camera. 
Anisotropic 
filtering solves this problem by deciding which pixels to sample colours from 
based on the tilt of the surface. Theoretically, this means that all textured 
surfaces should appear sharp, regardless of their orientation to the camera. It 
also uses a fair bit of GPU power to institute. ATI and Nvidia each have their 
own method of instituting AF, but both involve dynamically combining it with 
regular filtering methods. ATI based cards are currently capable of up to 16X 
AF, while Nvidia based cards including the FX5950 can manage 8X. 
Quake III 
Arena is a First Person Shooter (FPS) that revolutionized gaming as we know it. 
Using multiple light sources and having graphics textures that can fill 
videocards.
  
    | Quake III Arena MAX 1024x768 demo001 with 
      AF | 
  
     | 
    Video Card 
     | 
    FPS | 
    Ranking | 
  
    | 1. | 
    Gigabyte FX5950 Ultra 2x AF | 
    
       373.5  | 
      | 
  
    | 2. | 
    Gigabyte FX5950 Ultra 4x AF | 
    
       341.4  | 
      | 
  
    | 3. | 
    
       Gigabyte FX5950 Ultra 8x AF  | 
    316.8 | 
      | 
Anisotropic filtering is an area that ATI definitely has a 
hold on; the Radeon 9800 Pro handily beat all the stock Nvidia offerings in all 
3Dmark 2001 tests, and ran more or less evenly with the FX5950 in the Quake 3 
tests, a dramatically different story than the above Q3 benchmarks where Nvidia 
dominated. One positive sign though, is the performance of the GV-N595U when 
overclocked in these benchmarks. Overclocking gave the 5950 GPU a major 
performance boost over stock speeds in this set of tests, good enough to best 
the Radeon 9800 Pro at its own game.