combining DirectX8 support with
completely new graphics, it continues to provide good overall system benchmarks.
3DMark2001SE has been created in cooperation with the major 3D accelerator and
processor manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming technology to test
a system's true performance abilities. Tests include: DirectX8 Vertex Shaders,
Pixel Shaders and Point Sprites, DOT3 and Environment Mapped Bump Mapping,
support for Full Scene Anti-aliasing and Texture Compression and two game tests
using Ipion real-time physics.
numbers denote better performance.
|3DMark2001 Benchmark Results with AF|
|MSI FX5700 Ultra-TD128 2x AF
|MSI FX5700 Ultra-TD128 4x AF
|MSI FX5700 Ultra-TD128 8x AF
to see that AF does not degrade performance too much. The MSI FX5700
Ultra-TD128 still scores very well.
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
8x AF, X2 is playable!
|Unreal Tournament 2003
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
If you're a hardcore gamer you'll be pleased to see AF
does not affect performance too much.