Benchmarks: X2: The Threat, UT2003
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
RX600XT-TD128 performs quite well here in X2: The Threat, and is perfectly
playable at 1024x768. 1600x1200 is a bit too much for the MSI RX600XT-TD128
videocard, but it is about 10 fps faster than the GeForcePCX 5750
|Unreal Tournament 2003
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
1024x768 the MSI RX600XT-TD128 is able to keep up with the big boys. When
overclocked it can even break the 200 fps barrier!
plan to play at 1600x1200 you might want to overclock the card for that last
little bit of performance. You'll certainly notice it when gaming.
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