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Mushkin HP3200 Redline PC3200 DDR Memory Review

Mushkin HP3200 Redline PC3200 DDR Memory Review - PCSTATS
Abstract: Each of the two double-sided 512MB PC3200 DDR DIMMs sports 16 TSOP-II DRAM modules which are cooled and protected by a sleek red heatspreader.
 86% Rating:   
Filed under: Memory Published:  Author: 
External Mfg. Website: Mushkin Jan 08 2006   Colin Sun  
Home > Reviews > Memory > Mushkin HP3200 Redline

Benchmarks: UT2003, UT2004, Doom 3

Unreal Tournament 2003

Source: Epic

Unreal Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine technology - where graphics, sound and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders and it's recommended that you use a DirectX 8 videocard to get the most out of the game.

UT2003 - Flyby:
640x480 FPS Ranking
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) 358.08
2x 512MB Centon GEMiNi PC3200 (200/400) 358.59
2x 512MB OCZ PC4000 Gold DC VX (200/400) 358.14
2x 512MB Mushkin HP3200 Redline (200/400) 356.4
2x 512MB Mushkin HP3200 Redline (261/522) 371.19
UT2003 - Botmatch:
640x480 FPS Ranking
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) 112.98
2x 512MB Centon GEMiNi PC3200 (200/400) 113.01
2x 512MB OCZ PC4000 Gold DC VX (200/400) 111.78
2x 512MB Mushkin HP3200 Redline (200/400) 112.41
2x 512MB Mushkin HP3200 Redline (261/522) 115.14

We see a slight boost in framerate in UT2003's flyby test, which is pretty good.

Unreal Tournament 2004

Source: Epic

Unreal Tournament 2004 is the sequel to the highly popular UT2003 and uses the very latest Unreal Engine technology. Unreal Tournament 2004 employs the use of Vertex and Pixel Shaders and it's recommended that you use a DirectX 9 videocard if you plan to play competitively.

UT2004
dm-rankin FPS Ranking
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) 130.6
2x 512MB Centon GEMiNi PC3200 (200/400) 130.5
2x 512MB OCZ PC4000 Gold DC VX (200/400) 130.5
2x 512MB Mushkin HP3200 Redline (200/400) 130.3
2x 512MB Mushkin HP3200 Redline (261/522) 133.75
as-convoy FPS Ranking
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) 87.63
2x 512MB Centon GEMiNi PC3200 (200/400) 87.78
2x 512MB OCZ PC4000 Gold DC VX (200/400) 87.85
2x 512MB Mushkin HP3200 Redline (200/400) 87.13
2x 512MB Mushkin HP3200 Redline (261/522) 90.15
ctf-bridgeoffate FPS Ranking
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) 181.43
2x 512MB Centon GEMiNi PC3200 (200/400) 181.67
2x 512MB OCZ PC4000 Gold DC VX (200/400) 181.55
2x 512MB Mushkin HP3200 Redline (200/400) 181.35
2x 512MB Mushkin HP3200 Redline (261/522) 189.67

UT2004 framerates are very close across the board, if you're an enthusiast you'd better overclock more than just your memory.

Doom 3

Source: id Software

Doom 3 is the most advanced game to date. it takes advantage of the latest videocard technology and pushes the processing power of the CPU to its absolute limit. At its highest setting, Ultra quality, texture sizes pass the 500MB mark which means even tomorrow's videocards will have a hard time running everything. The frame rates in the game itself are locked at 60 fps so anything above that point is wasted. Each test is run three times with the third run being recorded.

Doom 3
LQ 640x480: FPS Ranking
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) 116.5
2x 512MB Centon GEMiNi PC3200 (200/400) 116.5
2x 512MB OCZ PC4000 Gold DC VX (200/400) 116.8
2x 512MB Mushkin HP3200 Redline (200/400) 117.6
2x 512MB Mushkin HP3200 Redline (261/522) 124.3

We get a decent boost due to overclocking here in Doom 3, which is great to see. ID games have always craved memory bandwidth and we see that Doom 3 is no different.

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Contents of Article: Mushkin HP3200 Redline
 Pg 1.  Mushkin HP3200 Redline PC3200 DDR Memory Review
 Pg 2.  Overclocking Mushkin to the Redline!
 Pg 3.  Benchmarks: Business Winstone 2004, SiSoft Sandra 2005, PCMark04
 Pg 4.  Benchmarks: 3DMark2001, 3DMark05, X2: The Threat
 Pg 5.  — Benchmarks: UT2003, UT2004, Doom 3
 Pg 6.  Maximum DDR Overclock Table

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