This is certainly important and you don't want your hands
slipping off the wheel on a fast and sharp turn, nor do you want to make too
much effort in repositioning your hands in order to achieve a better grip on the
wheel. Like actual F1 cars, 2 paddle shifters are provided for those you want to
play a racing simulator in manual transmission.
Software wise, you get the Wingman Profiler CD along with full
versions of Gremlin's Motorhead and UbiSoft's F1 Racing. Not exactly the latest
games, but then again at least you have something to play with your brand new
After installation I
immediately loaded up my favorite racing simulation, Need for Speed: High Stakes.
The first thing that I had noticed was the great degree of control available with
the wheel. Using a keyboard as my primary controller, I have had to use
frequent and brief key depresses in order to navigate a smooth turn properly. In
short, there is no distinction on a keyboard between a sharp turn or a
Similarly with a keyboard you
are either accelerating at full rate or you are not. With the Wingman Formula
Force, this problem is eliminated hence a greater degree of control over the
steering and acceleration/braking of the car. The car would turn only as much as
I turn the wheel and would accelerate only as much as I depress the accelerator
pedal. Speaking of which, the pedal base would probably need as much attention
that was given to the steering unit. For one there isn't any degree of
resistance offered by the petals like that on an actual car. The pedal base,
although studded with round rubber pads at the bottom, slid around under my
desk. And with marble flooring, it does tend to get quite
these complaints, the overall experience was quite nice. The effects of force
feedback were (for me) strong enough and accurate. In NFS: High Stakes, the
cobblestone road on one of the tracks added a pretty neat effect to it. In
addition, the wheel does respond when you are putting the "pedal-to-the-metal"
in neutral. Such minor details definitely add to the realism of the game. When
crashing out, hitting another car or driving too far along the shoulder, the
feedback is just perfect.
feel that the force is too soft, you can always "amplify" the effects by
changing settings in the software. Personally, I prefer having a softer response
as opposed to stronger feedback as it does tend to get pretty difficult to
control the car if you are using force feedback at its maximum value. Aside from
running NFS: High Stakes, I did use Midtown Madness, Carmageddon, Test Drive 5
and Need for Speed 3. In each game, response was crisp and found no problems at
all with compatibility either.
My thoughts on the Wingman Formula Force are positive. It
exhibits excellent control, a good amount of feedback and provides for a pretty
realistic gaming experience. Unfortunately, I had to return this product back to
the owner ;). Once you play your favorite racing simulator on the Formula Force,
keyboards and mice will certainly be unattractive options afterwards. The only
thing I would like to see in the unit is a gear shifter found in manual
Sure, a lot of people do prefer the paddle shifting option as it
allows for very easy access with your fingers, plus implementing a gear shifter
would soon follow a request for a clutch as well. Leaving that aside, it would
have be nice if Logitech had applied some realism to the existing pedal base.
But trust me, once you start using the steering wheel, you will totally forget
about any of these complaints! ;) The first day I got the unit, I was stuck on
the computer for 3 hours straight. A friend of mine stopped by and he took over
for another 2 hours. That is how addicting this thing gets.
The setup was easy + quick,
performance is good and construction is pretty sturdy. Over the week that I had
it, I never got bored. I think I will go out and buy me one of these in the near
future. As for the company that made it, this is yet another winner they have in
their already well-known product line...