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Memory Bandwidth vs. Latency Timings
Memory Bandwidth vs. Latency Timings - PCSTATS
[UPDATED!] As we've mentioned in numerous PCstats reviews, memory timings play a key role in terms of overall system performance. More so in 3D based applications which do not need a great deal of bandwidth.
Filed under: Memory Published:  Author: 
External Mfg. Website: PCSTATS Aug 11 2004   C. Sun  
Home > Reviews > Memory > PCSTATS

Benchmarks: Quake III Arena, UT2003

Quake III Arena

Source: ID Software

Quake III Arena is a First Person Shooter (FPS) that revolutionized gaming as we know it. Using multiple light sources and having graphics textures that can fill videocards, even after 3 years it's still able to bring a cutting edge system to its knees.

Quake III Arena Fastest demo001 (SYSTEM)
Processor FPS Ranking
1. 250 MHz FSB, 500 MHz Memory, 3-4-4-8 503.4
2. 250 MHz FSB, 400 MHz Memory, 2-2-2-5 512.3
3. 250 MHz FSB, 333 MHz Memory, 2-2-2-5 496.9

Quake III Arena Fastest nv15demo (CPU TESTER)
Processor FPS Ranking
1. 250 MHz FSB, 500 MHz Memory, 3-4-4-8 137.4
2. 250 MHz FSB, 400 MHz Memory, 2-2-2-5 138.2
3. 250 MHz FSB, 333 MHz Memory, 2-2-2-5 136.5

Again all the systems perform very close to each other, but again the system with the memory running 5:4 and aggressive timings has the highest frame rates.

Unreal Tournament 2003

Source: Epic

Unreal Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine technology - where graphics, sound and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders and it's recommended that you use a DirectX 8 videocard to get the most out of the game.

UT2003 Demo 640x480 Flyby
Video Card FPS Ranking
1.

250 MHz FSB, 500 MHz Memory, 3-4-4-8

247.36
2. 250 MHz FSB, 400 MHz Memory, 2-2-2-5 251.51
3. 250 MHz FSB, 333 MHz Memory, 2-2-2-5 243.12

UT2003 Demo 640x460 Botmatch
Video Card FPS Ranking
1.

250 MHz FSB, 500 MHz Memory, 3-4-4-8

83.42
2. 250 MHz FSB, 400 MHz Memory, 2-2-2-5 83.87
3. 250 MHz FSB, 333 MHz Memory, 2-2-2-5 83.14

Here in UT2003 we see the exact same results as the other benchmarks have shown. If you're a gamer you're better off having your memory run a bit slower if that means you can use faster timings.

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Contents of Article: PCSTATS
 Pg 1.  Memory Bandwidth vs. Latency Timings
 Pg 2.  Why release fast memory with slow timings
 Pg 3.  Benchmarks: Winstone 2002, SiSoft Sandra, PCMark2002
 Pg 4.  Benchmarks: 3DMark2001, AquaMark3
 Pg 5.  — Benchmarks: Quake III Arena, UT2003
 Pg 6.  2-3% Improvement

 
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