Unreal Tournament 2003 |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
The
Pentium 4 3.2C does relatively well here in UT2003 but the Athlon64 3200+ does
better.
It's still very fast...
Even
though the Intel
Pentium 4 3.2C was
out paced by the Athlon64 3200+ in almost all benchmarks it's still
an extremely fast performing processor.
If the applications you run take advantage
of SSE2, perhaps you might want to stick with an P4 instead of going with an
Athlon64 as it seems certain applications don't use the A64's SSE2 instructions
properly (ala SysMark2002's Internet Content).
Aside from the newly released Intel Extreme Edition, I think it's safe to assume that the Intel P4 3.2C
will probably be the last processor based on the reliable Northwood core... after all
we've seen it scale from 1.6 GHz to now 3.2 GHz! Even Intel was only expecting
about 3 GHz from the Northwood apparently.
Physically there's no difference between the P4 3.2C and
previous Northwood Pentium 4 processors. While the core is fairly protected under the IHS, we would love
it if Intel could somehow strengthen the pins on the bottom. As it is
right now, when the processor is not in a CPU socket you're going to want to
be very careful with it (this stems from a little incident where I accidentally broke off four pins
of another chip).
With a retail price of $795 CDN ($590 US), the Intel Pentium4 3.2GHz processor is quite expensive, but in the void created by a lack of Athlon64 processors, it remains a very enticing choice.
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