A 
completely rewritten 3D engine based on DirectX8 encompasses many visual effects 
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you 
can hide in them) and many new engine, shield, weapon and explosion effects. 
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a 
previously unseen level of detail.
  
  
    | X2 The Threat - 
      640x480 | 
  
    | Motherboards | FPS | Ranking | 
  
    | Albatron PX865PE Pro II (i865PE 200/400) | 174.528 |    | 
  
    | Asus P4R800-V (RS300 200/400) | 169.934 |    | 
  
    | Gigabyte GA-8TRS350MT (RS350 200/400) | 154.586 |    | 
  
    | Gigabyte GA-8TRX330-L (RX330 200/400) | 170.338 |    | 
We see a pretty decent boost here from the Gigabyte 
GA-8TRX330-L. It is still outperformed by the Intel board, but not 
significantly.
  
  
    |  Unreal Tournament 
      2003 | Source: 
      Epic | 
  
    |  | 
Unreal 
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award 
winner. It uses the very latest Unreal Engine technology - where graphics, sound 
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs 
the use of Vertex as well as Pixel Shaders and it's recommended that you use a 
DirectX 8 videocard to get the most out of the game.
  
  
    | UT2003 - 
  640x480 | 
  
    | Flyby: | FPS | Ranking | 
  
    | Albatron PX865PE Pro II (i865PE 200/400) | 227.11 |    | 
  
    | Asus P4R800-V (RS300 200/400) | 213.88 |    | 
  
    | Gigabyte GA-8TRS350MT (RS350 200/400) | 219.89 |    | 
  
    | Gigabyte GA-8TRX330-L (RX330 200/400) | 221.44 |    | 
  
    | Botmatch | FPS | Ranking | 
  
    | Albatron PX865PE Pro II (i865PE 200/400) | 76.38 |    | 
  
    | Asus P4R800-V (RS300 200/400) | 71.59 |    | 
  
    | Gigabyte GA-8TRS350MT (RS350 200/400) | 73.61 |    | 
  
    | Gigabyte GA-8TRX330-L (RX330 200/400) | 74.5 |    | 
UT2003 is a pretty good system benchmark and here the 
RX330-based Gigabyte motherboard is nipping at the heels of the i865PE Albatron 
board.