A 
completely rewritten 3D engine based on DirectX8 encompasses many visual effects 
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you 
can hide in them), many new engine, shield, weapon and explosion effects. 
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a 
previously unseen level of detail.
  
  
    |  Unreal Tournament 2003 | Source: Epic | 
  
    |  | 
Unreal 
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award 
winner. It uses the very latest Unreal Engine technology - where graphics, sound 
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs 
the use of Vertex as well as Pixel Shaders and it's recommended that you use a 
DirectX 8 videocard to get the most out of the game. 
As a lower end video card, the Volari V8 showed us 
respectable performance for its value. If, as XGI stated, they see the V8's 
principle competition as being the low end Radeon 9600SE's and FX5700LE's of the 
industry, then they certainly have them beat in performance, if not necessarily 
in image quality and compatibility. 
However, 
as things stand, it's difficult to recommend the Volari V8 over its competitor's 
mid-mainstream cards. It can't really keep up, except in a few bright spots. A 
lot will depend on how XGI prices and markets this card. 
We were 
concerned about the occasional compatibility and image quality issues that 
cropped up, especially the flat refusal of 3Dmark 2001 to run. We'll put this 
down to driver immaturity for now, given that XGI is only up to version 1.02 of actual 
WHQL certified drivers for the Volari line. In the Volari V8, XGI appears to 
have a decent GPU crying out for better drivers. 
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