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Visiontek GeForce 3 Review

Visiontek GeForce 3 Review - PCSTATS
Abstract: With it's huge reputation preceding it already, I was really looking forward to what I could 'persuade' this little green card to do for me...
 82% Rating:   
Filed under: Video Cards Published:  Author: 
External Mfg. Website: VisionTek Jun 15 2001   Colin Sun  
Home > Reviews > Video Cards > VisionTek GeForce 3

Technology of the GeForce 3

The GeForce 3 GPU has 57 million transistors on board. According to nVidia this is more then double the number of transistors found on the GeForce 2 core, and more then the Pentium 4 CPU contains. The GeForce 3 features nVidia's nFinite FX engine which allows for programmable T&L operations, LightSpeed Memory Architecture, and the ability to do High Resolution Anti-Alaising (HRAA). Judging by the names, it looks like nVidia have hired many of the same people Intel does!

With the advent of the nFinite FX engine, nVidia have given game developers the opportunity to use an infinite number of special effects, textures, and the like. Game developers are no longer bound to what the GPU was physically designed to do, but rather they are now limited by what they can program the GPU to perform.

A prime example of this difference are nVidia's Zoltar and Chameleon demos. The Zoltar demo illustrates the differences between the level of detail capable with the GeForce 2 and GeForce 3 pixel shaders. The GeForce 3 is capable of significantly more detail because the programmers are not limited to what the video card's GPU is capable of.

GeForce 2 GeForce 3

The Chameleon demo illustrates the difference in Vertex shaders. As you see, the GeForce 3 is much more lifelike and realistic when compared to the GeForce 2.

GeForce 2 GeForce 3

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Contents of Article: VisionTek GeForce 3
 Pg 1.  Visiontek GeForce 3 Review
 Pg 2.  After market cooling solutions
 Pg 3.  — Technology of the GeForce 3
 Pg 4.  Lightspeed Memory
 Pg 5.  Anti-Alaising
 Pg 6.  Visiontek GeForce3 Specs
 Pg 7.  3DMark 2001Benchmarks
 Pg 8.  AquaMark Benchmarks
 Pg 9.  Vulpine's GLMark
 Pg 10.  Quake III Arena
 Pg 11.  Quake III Arena HQ with AA
 Pg 12.  Conclusions

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