3DMark2001 SE is the latest installment in
the 3DMark series by MadOnion. By combining DirectX8 support with completely new
graphics, it continues to provide good overall system benchmarks. 3DMark2001 SE
has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming technology to test
a system's true performance abilities. Tests include: DirectX8 Vertex Shaders,
Pixel Shaders and Point Sprites, DOT3 and Environment Mapped Bump Mapping,
support for Full Scene Anti-aliasing and Texture Compression and two game tests
using Ipion real-time physics. Higher 3DMark scores denote better
performance.
3DMark2001SE
Benchmark Results |
|
AMD (FSB/Memory) |
3DMarks |
Ranking |
1. |
2x 256MB Corsair
XMS3500 (166/333 MHz) |
16298 |
|
2. |
2x 256MB GeIL Golden Dragon (166/333 MHz) |
16315 |
|
3. |
2x 256MB GeIL Golden Dragon (217/434 MHz) |
17135 |
|
Geez, I
still remember when 3DMark2001SE first came out, I was getting 4k with my P3/GF2
Ultra... How times have changed. 16k with the system stock is an awesome score.
Quake III Arena is a First Person Shooter (FPS)
that revolutionized gaming as we know it. Using multiple light sources and
having graphics textures that can fill videocards, even after 3 years it's still
able to bring a cutting edge system to its knees.
Quake III
Arena Fastest demo001 (SYSTEM) |
|
AMD (FSB/Memory) |
FPS |
Ranking |
1. |
2x 256MB Corsair
XMS3500 (166/333 MHz) |
375.8 |
|
2. |
2x 256MB GeIL Golden Dragon (166/333 MHz) |
373.4 |
|
3. |
2x 256MB GeIL Golden Dragon (217/434 MHz) |
430.2 |
|
Quake III
Arena Fastest nv15demo (CPU STRESS) |
|
AMD (FSB/Memory) |
FPS |
Ranking |
1. |
2x 256MB Corsair
XMS3500 (166/333 MHz) |
109.5 |
|
2. |
2x 256MB GeIL Golden Dragon (166/333 MHz) |
109.6 |
|
3. |
2x 256MB GeIL Golden Dragon (217/434 MHz) |
122 |
|
Not surprisingly the GeIL Golden Dragon again pulls
about the same framerates as the Corsair at stock. Those are some nice
overclocked numbers.