By combining DirectX8 support with completely 
new graphics, it continues to provide good overall system benchmarks. 3DMark2001 
SE has been created in cooperation with the major 3D accelerator and processor 
manufacturers to provide a reliable set of diagnostic tools. The suite 
demonstrates 3D gaming performance by using real-world gaming 
technology to test a system's true performance abilities. Tests 
include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3 and 
Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and 
Texture Compression and two game tests using Ipion real-time physics. Higher 
3DMark scores denote better performance. 
  
  
    | 3DMark2001SE 
      Benchmark Results | 
  
     | 
    FSB/Memory | 
    3DMarks | 
    Ranking | 
  
    | 1. | 
    512MB KingMAX SuperRAM 
      PC3500 (200/400) | 
    17846 | 
      | 
  
    | 2. | 
    512MB KingMAX SuperRAM 
      PC3500 (216/432) | 
    17997 | 
      | 
Running 
single channel and with 2-3-3-6 really lowers performance. I'm surprised that 
when the system is overclocked it doesn't really score much higher.
  
  
      Quake III Arena | 
    
       Source: ID Software 
  | 
  
     | 
Quake III Arena is a First Person Shooter (FPS) 
that revolutionized gaming as we know it. Using multiple light sources and 
having graphics textures that can fill videocards, even after 3 years it's still 
able to bring a cutting edge system to its knees. 
  
  
    | Quake III 
      Arena Fastest demo001 (SYSTEM) | 
  
     | 
    FSB/Memory | 
    FPS | 
    Ranking | 
  
    | 1. | 
    512MB KingMAX SuperRAM 
      PC3500 (200/400) | 
    399.6 | 
      | 
  
    | 2. | 
    512MB KingMAX SuperRAM 
      PC3500 (216/432) | 
    420.1 | 
      | 
  
  
    | Quake III 
      Arena Fastest nv15demo (CPU STRESS) | 
  
     | 
    FSB/Memory | 
    FPS | 
    Ranking | 
  
    | 1. | 
    512MB KingMAX SuperRAM 
      PC3500 (200/400) | 
    113.4 | 
      | 
  
    | 2. | 
    512MB KingMAX SuperRAM 
      PC3500 (216/432) | 
    119.8 | 
      | 
Quake III has always loved bandwidth and here we see 
that we get a small performance increase when the system is overclocked.