By combining DirectX8 support with completely new
graphics, it continues to provide good overall system benchmarks. 3DMark2001SE
has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming
technology to test a system's true performance abilities. Tests
include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3 and
Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics.
Higher numbers denote better performance.
Unfortunately the Athlon64 system does not gain much due to overclocking. The Intel system
on the other hand does quite nicely with the PC4200-512DG DDR.
A completely rewritten 3D engine based on DirectX8
encompasses many visual effects such as volumetric Nebulae (gas clouds) that
have a real impact in the game (you can hide in them), many new engine, shield,
weapon and explosion effects. Objects cast real dynamic 3D shadows! Dynamic DP3
bump mapping allows a previously unseen level of detail.
If you're
looking for some memory on the Athlon64 system better get yourself some high
quality low latency memory instead of the high speed stuff.