A completely rewritten 3D engine based on DirectX8 
encompasses many visual effects such as volumetric Nebulae (gas clouds) that 
have a real impact in the game (you can hide in them), many new engine, shield, 
weapon and explosion effects. Objects cast real dynamic 3D shadows! Dynamic DP3 
bump mapping allows a previously unseen level of detail.
In X2: 
The Threat, the AMD system nets a 
small performance boost (due to overclocking) from the TwinX1024-4400C25PT memory. The Intel system sees a 
very boost comparatively.  
  
  
     Unreal 
      Tournament 2003 | 
    
       Source:Epic  | 
  
     | 
Unreal Tournament 2003 is the sequel to 1999's 
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine 
technology - where graphics, sound and game play are taken beyond the bleeding 
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders 
and it's recommended that you use a DirectX 8 videocard to get the most out of 
the game. 
Finally, 
UT2003. In this game overclocking 
the TwinX1024-4400C25PT memory while keeping the processor speed at approximately the same pace 
means performance stays about the same. Not surprising considering the 
memory controller is built in the die of the Athlon64 processor. The Intel rig on the other 
hand benefits nicely due to the higher memory and processor speeds.