A completely rewritten 3D engine based on DirectX8
encompasses many visual effects such as volumetric Nebulae (gas clouds) that
have a real impact in the game (you can hide in them), many new engine, shield,
weapon and explosion effects. Objects cast real dynamic 3D shadows! Dynamic DP3
bump mapping allows a previously unseen level of detail.
The Threat, the AMD system nets a
small performance boost (due to overclocking) from the TwinX1024-4400C25PT memory. The Intel system sees a
very boost comparatively.
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
UT2003. In this game overclocking
the TwinX1024-4400C25PT memory while keeping the processor speed at approximately the same pace
means performance stays about the same. Not surprising considering the
memory controller is built in the die of the Athlon64 processor. The Intel rig on the other
hand benefits nicely due to the higher memory and processor speeds.