A completely rewritten 3D engine based on DirectX8
encompasses many visual effects such as volumetric Nebulae (gas clouds) that
have a real impact in the game (you can hide in them) and many new engine,
shield, weapon and explosion effects. Objects cast real dynamic 3D shadows!
Dynamic DP3 bump mapping allows a previously unseen level of detail.
At regular speed, the TwinMOS Speed Premium PC3200
memory keeps up just fine. Certainly this memory will do fine for the gamer on a
budget. Notable is the tremendous boost our Intel test bed received from the
overclocked memory. It actually beat our Athlon64 system in this portion of the
benchmark, which is rare.
Unreal Tournament 2003 is the sequel to 1999's multiple
'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
As you can see, the Intel system continues to receive a
huge boost in performance from the overclocked TwinMOS RAM. This bodes well for
Intel fans who are on a budget.