Benchmarks: 3DMark05, Comanche 4, UT2003 
						
		
				
		
		
		
	
 
 3DMark05 is 
the latest version of the highly favoured 3DMark series. It is the first 
benchmark to require a DirectX®9.0 compliant hardware with support for Pixel 
Shaders 2.0 or higher!  
 
  
    | 3DMark05 |  
  
    | Overall: | 
    Points | 
    Ranking |  
  
    | Athlon64 3500+ 2.2 GHz (200/400) | 
    5666 | 
        |  
  
    | Athlon64 3500+ 3.05 GHz (277/498) | 
    6017 | 
        |  
  
    | Athlon64 3700+ 2.2 GHz (200/400) Stock | 
    5879 | 
        |  
  
    | Athlon64 3700+ 2.81 GHz (255/510) Air Cooled | 
    6036 | 
        |  
  
    | Athlon64 3700+ 3.22 GHz (293/500) Prometeia  | 
    6149 | 
        |  
  
    | CPU | 
    Points | 
    Ranking |  
  
    | Athlon64 3500+ 2.2 GHz (200/400) | 
    4878 | 
        |  
  
    | Athlon64 3500+ 3.05 GHz (277/498) | 
    5970 | 
        |  
  
    | Athlon64 3700+ 2.2 GHz (200/400) Stock | 
    5015 | 
        |  
  
    | Athlon64 3700+ 2.81 GHz (255/510) Air Cooled | 
    6165 | 
        |  
  
    | Athlon64 3700+ 3.22 GHz (293/500) Prometeia  | 
    6742 | 
        |   
3DMark05 is a very videocard heavy benchmark but in the 
CPU portion of the test it's amazing to see the air cooled Athlon64 3700+ @ 2.81 
GHz outperform the Athlon64 3500+ @ 3.05 GHz! That L2 cache really helps. 
 
The 
Comanche 4 benchmark demo is a unique benchmark as it represents a real-world 
gaming experience. It contains the single player "Eagle's Talon" mission from 
the game as well as a detailed cinematic. This DirectX 8.1 benchmark demo will 
measure your system's performance in the standard frames per second format. The 
benchmark was run with audio disabled. 
 
  
    | Comanche 4 |  
  
    | Processors: | 
    FPS | 
    Ranking |  
  
    | Athlon64 3500+ 2.2 GHz (200/400) | 
    71.22 | 
        |  
  
    | Athlon64 3500+ 3.05 GHz (277/498) | 
    95.23 | 
        |  
  
    | Athlon64 3700+ 2.2 GHz (200/400) Stock | 
    74.45 | 
        |  
  
    | Athlon64 3700+ 2.81 GHz (255/510) Air Cooled | 
    94.23 | 
        |  
  
    | Athlon64 3700+ 3.22 GHz (293/500) Prometeia  | 
    106.53 | 
        |   
Comanche 4 showed some serious improvements due to 
overclocking. Again we see the benefits of a larger L2 cache, and when 
overclocked with the Prometeia, nothing can catch the Athlon64 3700+. 
 
  
  
      Unreal Tournament 
      2003 | 
    
       Source: Epic  |  
  
     |   
Unreal 
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award 
winner. It uses the very latest Unreal Engine technology - where graphics, sound and game play are 
taken beyond the bleeding edge. Unreal Tournament 2003 employs the use of Vertex 
as well as Pixel Shaders and it's recommended that you use a DirectX 8 videocard 
to get the most out of the game. 
  
    | UT2003 |  
  
    | Flyby: | 
    Points | 
    Ranking |  
  
    | Athlon64 3500+ 2.2 GHz (200/400) | 
    314.24 | 
        |  
  
    | Athlon64 3500+ 3.05 GHz (277/498) | 
    412.11 | 
        |  
  
    | Athlon64 3700+ 2.2 GHz (200/400) Stock | 
    329.14 | 
        |  
  
    | Athlon64 3700+ 2.81 GHz (255/510) Air Cooled | 
    417.76 | 
        |  
  
    | Athlon64 3700+ 3.22 GHz (293/500) Prometeia  | 
    476.34 | 
        |  
  
    | Botmatch: | 
    Points | 
    Ranking |  
  
    | Athlon64 3500+ 2.2 GHz (200/400) | 
    99 | 
        |  
  
    | Athlon64 3500+ 3.05 GHz (277/498) | 
    127.96 | 
        |  
  
    | Athlon64 3700+ 2.2 GHz (200/400) Stock | 
    102.39 | 
        |  
  
    | Athlon64 3700+ 2.81 GHz (255/510) Air Cooled | 
    129.22 | 
        |  
  
    | Athlon64 3700+ 3.22 GHz (293/500) Prometeia  | 
    146.17 | 
        |   
UT2003 performance scales very nicely as the clock speeds 
are raised. 
		
		
			
 
			
			 
			
			
						 
		 
		
		  
		
  
 
		
		
		
		
			
				
		
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