Unreal Tournament 2003 |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
UT2003 - Flyby: |
640x480 |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
242.74 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
250.28 |
|
2x 512MB Corsair Twin2X1024-8000UL (200/800) |
252.31 |
|
2x 512MB Corsair Twin2X1024-8000UL (239/957) |
302.14 |
|
UT2003 - Botmatch: |
640x480 |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
81.5 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
84.6 |
|
2x 512MB Corsair Twin2X1024-8000UL (200/800) |
84.87 |
|
2x 512MB Corsair Twin2X1024-8000UL (239/957) |
104.36 |
|
UT2003 is also a single threaded application but it benefits slightly from
more memory bandwidth. Even at stock speeds there is a 10 fps difference between
the PC2-4200 and PC2-8000 memory.
Unreal Tournament 2004 |
Source: Epic |
|
Unreal Tournament 2004 is the sequel to the highly
popular UT2003 and uses the very latest Unreal Engine technology. Unreal
Tournament 2004 employs the use of Vertex and Pixel Shaders and it's recommended
that you use a DirectX 9 videocard if you plan to play competitively.
UT2004: |
dm-rankin |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
87.79 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
91.66 |
|
2x 512MB Corsair Twin2X1024-8000UL (200/800) |
92.45 |
|
2x 512MB Corsair Twin2X1024-8000UL (239/957) |
106.447 |
|
as-convoy |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
59.63 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
62.56 |
|
2x 512MB Corsair Twin2X1024-8000UL (200/800) |
62.67 |
|
2x 512MB Corsair Twin2X1024-8000UL (239/957) |
78.112 |
|
ctf-bridgeoffate |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
123.85 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
129.09 |
|
2x 512MB Corsair Twin2X1024-8000UL (200/800) |
129.69 |
|
2x 512MB Corsair Twin2X1024-8000UL (239/957) |
157.59 |
|
Like with UT2003, the Corsair Twin2X1024-8000UL memory speed does affect UT2004 frame rates. Overclocking the system gets us some pretty nice frame rates!
Doom 3 is the most advanced game to date. it takes
advantage of the latest videocard technology and pushes the processing power of
the CPU to its absolute limit. At its highest setting, Ultra quality, texture
sizes pass the 500MB mark which means even tomorrow's videocards will have a
hard time running everything. The frame rates in the game itself are locked at
60 fps so anything above that point is wasted. Each test is run three times with
the third run being recorded.
Doom 3 |
LQ 640x480 |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
96.4 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
96.6 |
|
2x 512MB Corsair Twin2X1024-8000UL (200/800) |
96.7 |
|
2x 512MB Corsair Twin2X1024-8000UL (239/957) |
110.4 |
|
I am rather surprised to see how close things are here in Doom 3 considering
how it usually likes systems with a lot of bandwidth.