|  Unreal Tournament 2003 | Source: Epic | 
  
    |  | 
Unreal Tournament 2003 is the sequel to 1999's 
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine 
technology - where graphics, sound and gameplay are 
taken beyond the bleeding edge. Unreal Tournament 2003 employs the use of Vertex 
as well as Pixel Shaders and it's recommended that you use a DirectX 8 videocard 
to get the most out of the game. 
  
  
    | UT2003 640x480 Flyby | 
  
    |  | AMD (FSB/Memory) | FPS | Ranking | 
  
    | 1. | 2x 512MB OCZ EL PC4200 
      (200/400 MHz) | 240.37 |  | 
  
    | 2. | 2x 512MB OCZ EL PC4200 (214/428 MHz) | 246.51 |  | 
  
    |  | Intel 
      (FSB/Memory) |  |  | 
  
    | 1. | 2x 512MB OCZ EL PC4200 
      (200/400 MHz) | 201.28 |  | 
  
    | 2. | 2x 512MB OCZ EL PC4200 (271/542 MHz) | 271.35 |  | 
  
  
    | UT2003 640x480 
      Botmatch | 
  
    |  | AMD (FSB/Memory) | FPS | Ranking | 
  
    | 1. | 2x 512MB OCZ EL PC4200 
      (200/400 MHz) | 78.76 |  | 
  
    | 2. | 2x 512MB OCZ EL PC4200 (214/428 MHz) | 80.94 |  | 
  
    |  | Intel 
    (FSB/Memory) |  |  | 
  
    | 1. | 2x 512MB OCZ EL PC4200 
      (200/400 MHz) | 67.2 |  | 
  
    | 2. | 2x 512MB OCZ EL PC4200 (271/542 MHz) | 90.29 |  | 
UT2003 
backs up every other benchmark here. There's a small boost for the Athlon 
system, large boost for the Intel rig.
Intel users rejoice, AMD users take a pass...
 One of the biggest complaints I hear from enthusiasts 
about  new memory is that while it is very fast, because of the huge 
latency penalty, performance is not as good as it could have been if tighter timings 
were kept.
            
     One of the biggest complaints I hear from enthusiasts 
about  new memory is that while it is very fast, because of the huge 
latency penalty, performance is not as good as it could have been if tighter timings 
were kept.
This is where OCZ's new EL PC4200 Dual channel memory comes in. While the memory 
does not 
      run at low latency relative to what we're 
use to, it does run tighter than most other high speed memory modules on 
the market.
The 512MB EL PC4200 sticks are specifically 
rated to run at 266 MHz with 2.5-4-4-7 timings, and a 2.8V. To help 
keep things cool, OCZ have wrapped everything in standard copper heat spreaders. 
The heatspreader seem to work quite nicely as the RAM sweated away through benchmark 
after benchmark.
    OCZ Technology's X4W56080D-4L DRAMs indicate that this 
memory has a 4ns rating, and as with virtually all high speed DDR memory, the 
OCZ EL PC4200 DIMM's are really geared towards Intel Pentium 4 systems. If the 
name of your game begins with a big "I" than you'll be happy to hear that 
we were able to get achieve 271 MHz FSB on an Intel test platform. The OCZ EL 
PC4200 memory also worked well   with the 5:4 and 3:2 memory divider 
enabled, and that should be handy news for anyone above 300 MHz FSB.
As for AMD users, when it comes to the popular AMD 
AthlonXP, you should really be focusing on a set of DDR memory that is going to 
run with very tight CAS latency timings - say, 2-2-2-5 - as it's 
difficult for AthlonXP based systems to reach very high FSB's generally 
speaking. On the 64-bit computing front, at 200 MHz   the OCZ EL PC4200 memory worked just 
fine alongside an Athlon64 3200+, but anything higher was a no go..
With a retail price of $577 CDN ($440 US), OCZ's 512MB 
(1GB total) EL PC4200 dual channel memory kit is expensive. However, if you've got an Intel rig and 
are looking to add 1GB of some good fast memory, there's basically nothing 
better on the market!

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