Unreal Tournament 2003 | 
    
       Source: Epic  | 
  
     | 
Unreal Tournament 2003 is the sequel to 1999's 
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine 
technology - where graphics, sound and gameplay are taken beyond 
the bleeding edge. Unreal Tournament 2003 employs the use of Vertex as well as 
Pixel Shaders and it's recommended that you use a DirectX 8 videocard to get the 
most out of the game. 
  
  
    | UT2003 640x480 Flyby 
       | 
  
     | 
    AMD (FSB/Memory)  | 
    FPS | 
    Ranking | 
  
    | 1. | 
    2x 256MB Buffalo PC4200 
      (200/400 MHz) | 
    240.34 | 
      | 
  
    | 2. | 
    2x 256MB Buffalo PC4200 (227/454 MHz) | 
    
       255.48  | 
      | 
  
     | 
    
       Intel 
    (FSB/Memory)  | 
     | 
     | 
  
    | 1. | 
    2x 256MB Buffalo PC4200 
      (200/400 MHz) | 
    205.14 | 
      | 
  
    | 2. | 
    
       2x 256MB Buffalo PC4200 (263/526 MHz)  | 
    251.36 | 
      | 
  
  
    | UT2003 640x480 
      Botmatch  | 
  
     | 
    AMD (FSB/Memory)  | 
    FPS | 
    Ranking | 
  
    | 1. | 
    2x 256MB Buffalo PC4200 
      (200/400 MHz) | 
    78.64 | 
      | 
  
    | 2. | 
    2x 256MB Buffalo PC4200 (227/454 MHz) | 
    
       81.83  | 
      | 
  
     | 
    
       Intel 
    (FSB/Memory)  | 
     | 
     | 
  
    | 1. | 
    2x 256MB Buffalo PC4200 
      (200/400 MHz) | 
    68.51 | 
      | 
  
    | 2. | 
    
       2x 256MB Buffalo PC4200 (263/526 MHz)  | 
    85.37 | 
      | 
The AMD 
system does not get as large an increase in UT2003 as it did in Quake III Arena. 
The P4 system continues to get huge boosts everywhere thanks to the added 
bandwidth and higher CPU 
speed.
So what does all this mean?     
      With the release the Buffalo 
DDR533 memory modules it's clear that Buffalo is taking direct aim at the big 
boys in the memory market. It helps that they also have some super fast memory, 
and while we couldn't quite hit 533 MHz, we got pretty darn close.
  
              
    The Intel overclocking game has changed and if one wants 
to keep up with the latest technology they must adapt. Remember this even 
if you're not an Intel enthusiast, all the high speed memory modules are being 
built for Intel based systems!
  
 Intel's 800 MHz P4 chips require a lot of bandwidth first and foremost. 
Latency comes in at a distant second, and that's why most of the really 
high speed DIMM's have very lax timings. Because of these lax timings, these 
memory modules will not perform as well on AMD based systems where latency is 
a much more critical factor...