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Gigabyte GV-N595U GeForce FX5950 Ultra review
Gigabyte GV-N595U GeForce FX5950 Ultra review - PCSTATS
We recently got the chance to take a look at Nvidia's latest graphics processor release, the FX5950 Ultra chip, as thoughtfully provided by Gigabyte in their GV-N595U video card.
 82% Rating:   
Filed under: Video Cards Published:  Author: 
External Mfg. Website: Gigabyte Jan 06 2004   M. Dowler  
Home > Reviews > Video Cards > Gigabyte GV-N595U

Antialiasing and Anisotropic filtering Benchmarks

Here's the good stuff. If you have a system running ~2Ghz or better and any of the cards mentioned in this article, you are going to be able to play any of the latest games at maximum detail without a hitch.

So what's to differentiate them? Well, it's time to start cranking up the image quality by enabling antialiasing and Anisotropic filtering.

3DMark2001SE Source: FutureMark

By combining DirectX8 support with completely new graphics, it continues to provide good overall system benchmarks. 3DMark2001SE has been created in cooperation with the major 3D accelerator and processor manufacturers to provide a reliable set of diagnostic tools. The suite demonstrates 3D gaming performance by using real-world gaming technology to test a system's true performance abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and Texture Compression and two game tests using Ipion real-time physics.

Higher numbers denote better performance.

3DMark2001SE Benchmark Results with AA
Video Card 3DMarks Ranking
1.

Gigabyte FX5950 Ultra 2x AA

16078
2.

Gigabyte FX5950 Ultra QC AA

15957
3. Gigabyte FX5950 Ultra 4x AA 14872
4.

Gigabyte FX5950 Ultra 6x AA

7897
5.

Gigabyte FX5950 Ultra 8x AA

6336

Anti-aliasing, as you probably know, is the process of smoothing out the jagged edges (or 'jaggies') at the edges of 3D rendered objects. This is accomplished by blending the colour of the pixels used around the edges of the object with the colours of the pixels filling the 3D objects immediately next to the object in question, 'smoothing out' the edges.

Properly done, anti-aliasing (or AA) gives an impressive boost to image quality, making 3D objects in the foreground appear much more distinct and separate from the background images. AA also places a huge strain on the videocard, however, as it requires each frame to be rendered multiple times in order to sample and blend the colours of the pixels in each frame.

Quake III Arena

Source: ID Software

Quake III Arena is a First Person Shooter (FPS) that revolutionized gaming as we know it. Using multiple light sources and having graphics textures that can fill videocards.

Quake III Arena MAX 1024x768 demo001 with AA
Video Card FPS Ranking
1. Gigabyte FX5950 Ultra 2x AA 359.8
2. Gigabyte FX5950 Ultra QC AA 362.2
3.

Gigabyte FX5950 Ultra 4x AA

343.9
4. Gigabyte FX5950 Ultra 8x AA 101.4

Quake III Arena MAX 1600x1200 demo001 with AA
Video Card FPS Ranking
1.

Gigabyte FX5950 Ultra 2x AA

216.5
2. Gigabyte FX5950 Ultra QC AA

215.9
3

Gigabyte FX5950 Ultra 4x AA

188.4
4.

Gigabyte FX5950 Ultra 8x AA

44.1


The FX59XX line of GPUs by Nvidia are capable of 8X anti-aliasing, something that ATI cannot yet match. On the other hand, Nvidia seems to have a few problems with the 6X anti-aliasing mode in their drivers right now, as evidenced by the out-of-wack scores in 3Dmark 2001, and the complete refusal of 6X AA mode to work in Q3…

In general though, the Quake 3 AA benchmarks really show the advantage of the extra bandwidth the GV-N595U boasts in comparison to the ATI offerings. As is a reoccurring theme, no huge difference exists between the 5900 and the FX5950 cards.

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Contents of Article: Gigabyte GV-N595U
 Pg 1.  Gigabyte GV-N595U GeForce FX5950 Ultra review
 Pg 2.  The Nvidia FX5950 Ultra GPU
 Pg 3.  Alternative cooling solution
 Pg 4.  Overclocking the GV-N595U Benchmarks
 Pg 5.  Benchmarks: Code creatures, AquaMark3
 Pg 6.  Benchmarks: Gun Metal 2, 3DMark2001SE
 Pg 7.  Benchmarks: AquaMark 2.3, Unreal Tournament 2003
 Pg 8.  Benchmarks: Quake III Arena
 Pg 9.  — Antialiasing and Anisotropic filtering Benchmarks
 Pg 10.  Benchmarks: 3DMark2001, Quake III Arena w/AF
 Pg 11.  Benchmarks: 3DMark2001, Quake III Arena w/AA+AF
 Pg 12.  Observations and conclusions

 
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